Tales Of Berseria boasts ane of the well-nigh in-depth and complicated gainsay systems compared to every other game in the Tales Of series. Players can execute special skills during combos and concatenation together melee attacks to create certain desired effects. More often than not, players should change their skills for each character to accommodate for the weaknesses of their enemies and non assault their resistances.

That being said, there're certain skills that are universally useful and can get players through most of the game without needing to switch too often. Equipping these skills and using them in combos is great for crawling through dungeons and defeating mid bosses with a well-equipped party.

six Velvet

Velvet casting a Mystic Arte

As the protagonist of Tales Of Berseria, Velvet'southward attack program is pretty well-balanced. She'south able to movement around arenas with quick attacks and enhance her damage in her rage mode. Making apply of her mobility and burst impairment potential is the first step in making her piece of work. In terms of martial artes, her "best" philharmonic road would be gouging spin > gouging spin > harsh rebuttal > ascension storm. These attacks give solid physical base impairment and will piece of work as long as the enemy isn't resistant to physical attacks.

Velvet'due south hidden artes all offering groovy versatility and use, but are besides situational. Combining elemental attacks with her weakness hunter title grants bonus impairment against enemies with targeted weaknesses. Some skills to await out for are Banishing Thunder and Cerberus Moving ridge. Banishing Thunder closes gaps rapidly and Cerberus Wave does massive harm at the cost of range. Using skills in tandem is what makes them powerful for Velvet.

5 Rokurou Rangetsu

Rokurou is another graphic symbol with hard-hitting melee attacks and even more mobility than Velvet. He is able to close gaps unlike any other character while dealing harm along the way. Rokurou'south Vengeful Opinion is some other tool to build his playstyle around considering it substantially makes him invincible in a lot of situations. Bone Breaker> Mowing Bract> Concealed Blade> Mirage Dance is the well-nigh solid concrete attack philharmonic players can prepare with Rokurou. It's effective at stunning enemies and keeping them in line during combos.

Armor Crusher is 1 of his almost notable hidden artes since is cancels nicely into every hit of the combo listed above. Hurricane Thrust is another must-accept since it helps to close the distance to an enemy very well, which can reset situations that might've caused altitude similar after using Infernal Bloom. For fans of Rokurou, learning to control him is imperative since his AI doesn't actually do him justice.

4 Magilou

Magilou is i of the most interesting characters to play in whatsoever Tales Of game considering of her unique attacks and combo organisation. As an example, a lot of her strongest melee attacks make her trip which really means they shouldn't be used except for in specific weather against certain bosses. She also doesn't have many devastating attacks and instead focuses on controlling enemy movemet and space command in the arena.

With that said, her strongest standard combo is Up the Sleeve > Atomos Glaive > Gliding Blast > Spirit Beads > Shrike Swoop. This combo leads into Spirit Drop very well, which gives her more opportunities to stun her opponents. Magilou requires a lot of tweaking earlier fights because her attacks have two elemental backdrop at once. This is a pro and a con considering some moves can exist doubly powerful against certain enemies, and doubly weak against others. When using Magilou, be certain to check what artes are equipped regularly.

3 Laphicet

Laphicet's most positive betoken is his hidden artes and surface area of event attacks. He'due south a very capable caster that can control large spaces well, while dealing above average damage. To brand the most of his abilities, players should employ titles to shorten his casting time and elemental harm. Two fan favorite Laphicet combos are Triflare > Frigid Pillar > Lunar Fountain > Void Mire > Dark Fangs and Blessed Drops > Void Mire (agree) > Nighttime Fangs > Divine Saber.

Blessed Drops should exist put in most every Laphicet combo since it hurts enemies that get too close to him and buffs his utility in battle. The combos are structured to either use Blessed Drops or lead into information technology, while also stealing enemy stats to buff his attack or defence force.

ii Eizen

Eizen is a harder melee character to play because of his restrictions. For starters, he's very reliant on his globe and wind elemental artes. He simply has one of each other element, and those are mostly dual elements, including either earth or wind in information technology. He also doesn't accept a big diverseness of different impairment types, defective undead, apodous, and person type damage.

What he lacks in diversity, he makes up for in damage and stun. Getting Eizen in the right range is the most of import part of using him effectively since he lacks range. Spells like Stone Lance and Geo Rumble are great since they deadening enemies and allow for him to shut any distance hands.

His go to philharmonic is Lighthouse > Deceiving Pummel > Tempo > Concluding Throes for most enemies and this combos into his spells well. Make certain to employ spells similar Stone Lance effectively with his melee artes and Eizen volition become a powerhouse on the battlefield.

i Eleanor

Possibly the well-nigh versatile melee character in the game, Eleanor offers a lot of tools for players to work together with their political party, or practise solo damage. Her best artes are the ones that group enemies together to pb into her AoE melee attacks, and ones that keep enemies off of casters, so they accept fourth dimension to do their chore. Because of this, she works extremely well with Laphicet who can capitalize on similar situations.

There'due south a lot to talk near with Eleanor because and so many of her skills are useful and great but a standard bread and butter philharmonic for her is Thermal Skewer > Roaring Thunder > Crushing Driblet > Skewering Spear > R2/RT > Maelstrom > Rending Strike > Rock Swarm > Hexa Strike. Shock Drum is another notable move because it follows up well subsequently her Interruption Soul. The best bet with Eleanor is to endeavor things for yourself since she can exercise nearly anything that's asked of her.

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